Warrior
Charge, Battle, Conquer
Description
As long as people have been able to swing sticks and throw stones, there have been Warriors.
Warriors are people who have trained in martial skills to survive the dangers they throw themselves into. Each Warrior forms an attachment to their arms and armor, seeing them as parts of themselves instead of mere equipment.
Warriors use their experience fighting to guide their allies safely through battle or simply eliminate all the adversaries before they have a chance to cause harm.
Play a Warrior if:
- You want to rely on your weapons to handle situations.
- You want to be resilient.
- You want to walk up to things and hit them with a piece of metal.
Class Feature
Revel in Victory
On Downing an enemy you may remove an amount of Exertion equal to your PHYS.
Stat Bonuses
|
+2 to STR |
|
+1 to PHYS |
|
+1 to DEX or PER |
Skill Bonuses
|
+2 to Melee Combat |
|
+1 to Ranged Combat |
|
+1 to two of the following:
|
Weapons
A Warrior may select one of the following weapons:
| Sword and Shield | M | S/P | 1D6 + STR | Shield (2), Parry |
| Axe and Shield | M | S | 1D6 + STR | Shield (2), Hewing |
| Mace and Shield | M | B | 1D6 + STR | Shield (2), Concussive |
| Spear and Shield | M | P | 1D6 + STR | Shield (2), Range(1) |
| Greatsword | M | B | 2D6 + STR | 2H, Cleave |
| Great Axe | M | B | 1D6 + STR | 2H, Hewing, Cleave |
| Great Mace | M | B | 1D6 + STR | 2H, Sweeping, Concussive |
| Halberd | M | S | 1D8 + STR | 2H, Range(1), Cleave |
And may select one of the following weapons:
| Longbow | R | P | 1D4 | Range(2,12), Silent |
| Crossbow | R | P | 1D8 | Range(1,12), Reload(1/2) |
| Rifle | R | P | 1D8 | Range(1,18), Reload(1/2), Loud, Misfire(3), AP(2) |
| Dual Pistol | R | P | 1D4 | Range(0,15), Reload(1/2), Loud, Dual Wield |
| Blunderbuss | R | P | 3D6 | Range(1,10), Reload(1), Misfire(5) |
Armor
Select one of the following types of armor:
| None |
| Very Light |
| Light |
| Medium |
| Heavy |
| Very Heavy |
| Weapons |
Abilities
|
1 |
Master Stroke |
Increase the Critical Threat of your Readied Weapon by 1 |
|
2 |
Grit Your Teeth |
You may prevent yourself from going below one health from a single source of damage once per combat. |
|
3 |
Practiced Strike |
1/2 Action Exert (1) allows you to reroll damage die for your weapon. |
|
4 |
Defiant Shield |
Exertion (2) Requires Shield - Reaction - Double your shield's guard. |
|
5 |
Shot and Steel |
If your Ranged Weapon needs to be reloaded you may swap to your Melee weapon as a Quick Action. |
|
6 |
Decapitating Strike |
Exert (3) - Deal Double Weapon Damage to a Wounded Enemy. |