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Sawbones

Diagnose, Treat, Harm

Description

The modern militaries of the world realized the importance of having medical personnel capable of defending themselves. This led to the official creation of the Soldiery Trained in the Medical Studies, more commonly known as Sawbones.

The name Sawbones traces back to the origins of the position where the bulk of their duties were to remove limbs that had been mangled, poisoned, corrupted, or any of the things that commonly happened during the age of great evils. This became less common as medical knowledge improved, but the nickname stuck.

Most Sawbones end up traveling with other adventurers after they finish their tour of duty. While many do this out of the very welcoming arms of their new compatriots, some do this out of sense of duty to help those who want to fight the encroaching darkness.

Play a Sawbones if:

Class Feature

Combat Surgery

You take no Combat penalties for Medicine Tests for allies.

Stat Bonuses

+2 to Wits

+1 to DEX

+1 to STR or COMP

Skill Bonuses

+2 to Medicine

+1 to Observance

+1 to one of the following:

  • Melee Combat
  • Ranged Combat
  • Animal Fellowship
  • Survival
  • Investigation

Weapons

A Sawbones may select one of the following weapons:

Mace and Shield M B 1D4+STR Shield(2), Concussive
Sword and Shield M B 1D4+STR Shield(2), Parry

And may select one of the following weapons:

Crossbow R P 1D8 Range(1, 12), Reload(1/2)
Shortbow R P 1D4 Range(1, 8), Silent

You also receive the following item:

Medical Satchel Adds +2 to healing done with Medicine Tests while readied

Armor

A Sawbones may select one of the following types of armor:

None
Very Light
Light
Medium

Abilities

1

I Just Fixed That!

+2 to your next Melee Damage Roll when an ally you successfully used a Medicine Action on your previous turn is targeted by an enemy. Does not stack.

2

Duty Above All

You may ignore the effects of Fear or Terror Conditions while performing actions to aid an ally. Movement actions to move towards an ally count count for this ability.

3

Inoculated

+5 mod bonus to BSvs Disease

4

Tourniquet

You are Immune to the Bleed Condition.

5

Pass That Back

You may remove a condition from yourself if you use a medicine test to remove the same condition from an ally.

6

Always Ready

You may swap to your Medical Satchel once per combat as a quick action.

Species of Seeker's Zeal

Humans | Dwarves | Elves | Orcs | Goblins | Ogres

Pecorida | Glirian | Mustiloi | Canidine | Urgun | Newlipi

Classes of Seeker's Zeal

Warrior | Ranger | Hunter | Thief | Scoundrel | Barbarian

Berserker | Explorer | Wizard | Priest | Shaman | Sawbones