Statistics & Derived Statistics
Statistic
Statistics, often shortened to Stats, are an abstract represntation of a individual's capabilities. Stats are divided into two main groups, Prime and Derived. Prime Stats are based on aspects of ones being, while derived stats are dependant on the Prime Stats.
The Human equivelant in this system is a Prime Stat value of zero (0). Each point in a given prime stat represents being a notable difference. Stats can be less than zero for situations where something is below human average.
The Prime Stats
The Prime Stats are divided into two categories: Body and Mind. Body Stats deal with the physical aspects of the character while Mind Stats focus on the ephemeral aspects.
Body Stats
Strength (STR)
The measure of physical power that the character has.
Derivatives: Melee Weapon Skill, Carrying Capacity, Physical Skills.
Agility (AGI)
The balance, flexibility, and grace of a character.
Derivatives: Guard, Speed, Initiative
Physique (PHYS)
The measure of a character’s physical health and well being.
Derivatives: Max Health, Protection, Body Save
Dexterity (DEX)
The measure of the character’s precision with their hands, claws, tentacles, etc.
Derivatives: Various Weapon Skills, Technical Work Skills, Thievery
Mind Stats
Wits (Wits)
The ability for the character to retain, process, and apply knowledge.
Derivatives: Spellcasting, Initiative, Awareness, Scholarly Skills
Perception (PER)
How well a character gathers information based on their senses.
Derivatives: Awareness, Ranged Weapon Skill, Information Gathering Skills.
Composure (Comp)
How well a character is able to maintain a level head and self control.
Derivatives: Mind Save, Various detail oriented Skills, Spellcasting.
Presence (Pres)
This stat encompasses personality and how well characters present themselves. It can often translate to “Aura.”
Derivatives: Social Skills, Spellcasting, Range of some abilities
Derived Statistics
Derived Statistics are a type of Stat that are mainly affcted by a Prime Stat. They may also be altered by Conditions, Abilities, Traits, Spells, etc. Many of these stats will mention 'Mod' for their calculation. This is short for Modifier and represents situational changes that may effect your character.
Health
Maximum health for characters is equal to (5 + PHYS). Certain Abilities and Traits may change the 5 base.
Guard
Guard is your characters poise in combat and how well they avoid harm. Certain situations such as cover may also give bonuses to Guard. Simply add that to your current Guard Total.
Guard is equal to (AGI/2 + Armor Guard + Mod)
Protection
How well defended your character is from harm. Protection reduces the amount of damage you take from attacks.
Protection is equal to (PHYS/2 + Armor Prot + Mod)
Body Save
The physical wellness of the character that allows them to resist conditions such as Poison, Disease, Bleeding.
Your Body Save is equal to (PHYS + Highest Other Body Stat + Mod)
Mind Save
The character's abilities to resist mental conditions such as Fear, Compulsions, and Illusions.
Your Mind Save is equal to (Comp + Highest Other Mind Stat + Mod)
Awareness
The character's passive observance. In cases where you are asleep or otherwise indisposed, you use only the higher of the two stats and your modifiers.
Awareness is equal to your (PER + Wits + Mod)
Initiative
Initiative is the measure of your reaction speed and process of information. Mostly used for combat order, but occasionally used for avoiding traps and spells.
Your initiative is equal to (AGI + Wits + Mod).
Speed
General measure of a character’s swiftness. When you take a Move Action you may move an amount of Units up to your speed.
Your speed is equal to your (5 + AGI + Mod)