Tests

Skill Tests

The Skills you have created are used in situations that can possibly fail. This is known as a Skill Test. A test is passed if you meet or exceed the Test Number (TN) on the roll of a D20 to succeed on the Test.

The formula for a Skill Test is as follows:

Test Number (TN) = 10 - Skill Used + Difficulty

Example Adjustments
Difficulty Adjustment
Trivial -5
Easy 0
Challenging +5
Hard +10
Grueling +15
Nightmarish +20


Opposed Tests

An opposed skill test is when you are using a skill against a target that gets a chance to prevent the effect. The most common kind of opposed skill test is Making an attack against a target.

TN = 10 - Aggressor Skill + Defender Skill.

Example: 10 - Attacker’s Ranged Skill of 6 + Defender's Defense of 4 = Test Number 8.


Saves

Most magical abilities will allow for total or partial resistance. Youc can think of Saves as a defense like Guard. Saves are rolled by the defender.

TN = 10 - Save + Effect Power