Tests
Skill Tests
The Skills you have created are used in situations that can possibly fail. This is known as a Skill Test. A test is passed if you meet or exceed the Test Number (TN) on the roll of a D20 to succeed on the Test.
The formula for a Skill Test is as follows:
Test Number (TN) = 10 - Skill Used + Difficulty
| Difficulty | Adjustment |
| Trivial | -5 |
| Easy | 0 |
| Challenging | +5 |
| Hard | +10 |
| Grueling | +15 |
| Nightmarish | +20 |
Opposed Tests
An opposed skill test is when you are using a skill against a target that gets a chance to prevent the effect. The most common kind of opposed skill test is Making an attack against a target.
TN = 10 - Aggressor Skill + Defender Skill.
Example: 10 - Attacker’s Ranged Skill of 6 + Defender's Defense of 4 = Test Number 8.
Saves
Most magical abilities will allow for total or partial resistance. Youc can think of Saves as a defense like Guard. Saves are rolled by the defender.
TN = 10 - Save + Effect Power