Armor
Armor in Seeker's Zeal is divided into five types. Each type gives a specific bonus that you will have to weigh against each other for the benefit of your Character. The types of armor also give you more freedom to design your character. Instead of buying a specific set of armor you select a type then describe why the armor you character is wearing fits in that type.
Example: A player is making a Hunter that they want to wear medium armor, but the Character primarily dresses in furs and not much else. The decide that the furs are from a creature with I naturally durable hair, thus it counts as medium armor.
Armor Types
None
Not the lack of clothing, but a lack of general use from the clothing except from the clothing.
Examples: Street Clothes, Rags
Very Light
Clothing made for a specific purpose. Most commonly seen with the robes worn by spellcasters. Each set comes with a Trait instead of defensive bonuses.
Examples: Spellcaster Robes, Entertainer's Motley, Bodysuits, Fancier Clothing.
Light
Armor design for mobility instead of Protection. Gives a +1 bonus to Guard
Examples: Martial Arts Gis, Fencers Uniform
Medium
Armor that gives protection without sacrificing mobility. Gives a +1 bonus to both Guard and Protection.
Examples: Chainmail, Hide Jerkins, Leather Overcoats
Heavy
Armor made out of durable materials to absorb blows. Often worn by warriors engaging in direct combat. Gives a +2 bonus to protection.
Examples: Plate Armor
Armor Traits
Academic
Allows the wearer to reroll one Knowledge Test per day.
Camouflage
This armor is styled to blend into the local environment. You are allowed to Reroll one Stealth Test per day.
Darkened
This armor is dyed a dark color that allows it to blend in with shadowy environments. Adds +2 to stealth tests in the dark.
Entertainer
This outfit is designed in an eye-catching way to enhance the performance of the wearer. You may reroll one Performance or Acrobatics test per day.
Finery
Fancy clothing for high society. Adds a +2 bonus to Persuasion Tests.
Heavy(x)
This item is very heavy, and requires Strength equal to or greater than the X value. If it is worn by someone of lesser strength the speed penalty it provides is doubled.
(Magical) Focus
This item lets you Reroll one die of a Manifestation Roll for a spell of the specified type while it is Readied.
Medical
Allows you to reroll one Medicine Test per day.
Survivalist
Allows the wearer to reroll one Survival Test per day.
Uniform
Allows the wearer to reroll one Leadership Test per day.