Conditions

Your Character may become afflicted by various effects as they travel. You will defend yourself using your Mind and Body Save to resist negative effects. Some conditions are posistive effects.

Conditions last a certain amount of turns specified by a number after them while others still may have another number attached to them that interacts

Example: Slowed(3) means the character is slowed for three turns with the number reduced at the end of their turn. Poisoned(1,5) means that the Character with this condition takes one damage each turn for five turns.

Name Decription
Fear Character takes a penalty to tests perform.
Terror Character must may only perform Move Sctions that move it as far away from the source of Terror as possible.
Slowed Character's Speed is reduced to half its current value.
Snared Character cannot perform Move Actions.
Wounded No direct effect. Interacts with other abilities.
Dying The character is bleeding out. Takes one damage at the start of its turn unless healed or stabilized.
Prone Lying on the floor. Move at half speed or use a Half Action to stand up.
Poisoned (X,Y) Character takes X Damage at the start of its turn for Y turns.
Burning(X) Character is on fire. They take X damage at the start of each turn. If they wish to perform any Action during their turn aside from putting out the fire the must make pass a Mind Save vs X.
Dazed Character may only use half of their turn. The character who suffers this condition is immune to it for the following turn.
Stunned Character may not use any Actions on their turn. The character who suffers this condition is immune to it for the following turn.
Malnourished Gained after not eating a full meal for three days. Increases in severity each day without eating a full meal. Severity reduced by one when a full meal is eaten.
Starving Causes one Trauma Damage to those suffering from it at the begining of the day. Removed by reducing the Malnourished condition below five.