Weapons
Weapons are grouped in families by similar properties.
Damage Types
| S | Slashing | Cutting with a edged weapon. |
| B | Bashing | Blunt force exherted to cause harm. |
| P | Piercing | Force concentrated to a focal point. |
Melee Weapons
Sword Family
| Name | Type | Damage | Damage Type | Traits |
| Shortsword | M | S/P | 1D6 + STR | Parry | Dual Swords | M | S | 1D4 + STR | Parry, Dual Wield |
| Sword and Shield | M | S/P | 1D6 + STR | Shield (2), Parry |
| Longsword | M | S | 1D8 + STR | Parry |
| Greatsword | M | B | 2D6 + STR | 2H, Cleave |
| Rapier | M | P | 1D4 + STR | AP(2) |
| Saber | M | S | 1D6 + STR | None |
Axe Family
| Name | Type | Damage | Damage Type | Traits |
| Hatchet | M | S | 1D6 + STR | Hewing |
| Dual Hatchets | M | S | 1D4 + STR | Hewing, Dual Wield |
| Axe and Shield | M | S | 1D6 + STR | Shield (2), Hewing |
| Great Axe | M | S | 1D10+STR | Hewing, Cleave |
| Throwing Axe | M/T | S | (M)1D4 + STR,(T)1D4 | Range(1,3 + STR) |
Mace Family
| Name | Type | Damage | Damage Type | Traits |
| Club | M | B | 1D4 + STR | Concussive |
| Mace | M | B | 1D6 + STR | Concussive |
| Mace and Shield | M | B | 1D4+STR | Shield(2), Concussive |
| Dual Maces | M | Damage Type | 1D4+STR | Dual Wield, Concussive |
| Great Mace | M | B | 1D10+STR | Sweeping, Concussive |
| Flail | M | B | 1D6 + STR | Concussive, Reach(1) |
| Heavy Flail | M | B | 1D8 + STR | Concussive, Reach(1) |
| Nunchaku | M | B | 1D4 + STR | Concussive |
| Cane | M | B | 1D3 + STR | Sure Step |
Spear Family
| Name | Type | Damage | Damage Type | Traits |
| Staff | M | B | 1d4 + Str | Concussive, Range(1) |
| Spear | M | P | 1D6 | Reach(1) | Spear and Shield | M | P | 1D6 + STR | Shield (2), Reach(1) |
| Great Spear | M | P | 1D8+STR | 2H, Reach(2), Skewer |
| Halberd | M | S | 1D8 + STR | 2H, Range(1), Cleave |
| Scythe | M | S | 1D8+STR | 2H, Sweeping, Cleave |
| Javelin | M/T | P | (M) 1D4 + STR, (T) 1D4 | Reach(1), Range(1, 3 + STR) |
| Trident | M/T | P | (M) 1D6 + STR, (T) 1D4 | Skewer, Range(1, 3 + STR) |
Knife Family
| Name | Type | Damage | Damage Type | Traits |
| Knife | M | S/P | 1D3 + STR | |
| Throwing Knives | M,T | P | 1D4 | Range(1, 3 + STR), Silent |
| Dagger | M | P | 1D4 + STR | Lethal |
| Stiletto | M | P | 1D3 + STR | Lethal, Critical(18+) |
Unarmed Attacks
| Name | Type | Damage | Damage Type | Traits |
| Strike | U | B | STR + 1D6 | Non-Lethal, AP(2) |
| Combo | U | B | STR + 1D4 | Non-Lethal, Multi-Attack(2) |
| Flurry | U | B | STR + 1 | Non-Lethal, Multi-Attack(3) |
| Uppercut | U | B | STR + 1D4 | Non-Lethal,Concussive, AP(1) |
| Stomp | U | B | STR + 1D4 | Non-Lethal, Lethal, Behead |
Tool Family
| Name | Type | Damage | Damage Type | Traits |
| Sickle | M | S | 1D4 + STR | Hemorrhaging |
| Whip | M | S | 1D4 + STR | Painful |
Combo Family
| Name | Type | Damage | Damage Type | Traits | Knuckle Knife | M | B/P | 1D4 + STR | Concussive |
Ranged Weapons
Bow Family
| Name | Type | Damage | Damage Type | Traits |
| Shortbow | R | P | 1D4 | Range(1, 8), Silent |
| Longbow | R | P | 1D4 | Range(2, 12), Silent |
| Hunting Bow | R | P | 1D4 | Range(0, 7), Lethal, Silent |
| Hunter's Longbow | R | P | 1D4 | Range(2, 12), Silent, Lethal |
Crossbow Family
| Name | Type | Damage | Damage Type | Traits |
| Crossbow | R | P | 1D8 | Range(1, 12), Reload(1/2) |
| Hand Crossbow | R | P | 1D6 | Range(1, 12), Reload(1/2) |
Hand Gun Family
| Name | Type | Damage | Damage Type | Traits |
| Pistol | R | 1D4 | Damage | Range(0, 12), Reload(1/2), Loud |
| Dual Pistols | R | P | 1D4 | Range(0, 15), Reload(1/2), Loud, Dual Wield |
Long Gun Family
| Name | Type | Damage | Damage Type | Traits |
| Blunderbuss | R | P | 3D6 | Range(1,10), Reload(1), Misfire(5) |
| Rifle | R | P | 1D8 | Range(1,18), Reload(1/2), Loud, Misfire(3), AP(2) |
Weapon Traits
2H
This weapon requires both hands to wield correctly. Using it with only one does not allow the relevant weapon mastery to be used.
AP(X)
This weapon treats the Protection of a Hit Target by the X value for the Attack.
Axiomatic
This weapon is designed with a focus on mathematical angles and geometric patterns, making it more effective against Horrors and The Fae. This Trait must be taken at the creation of the weapon.
Cleave
This weapon can cut through one opponent and into another. When an enemy is downed by an attack with this weapon you may elect to roll the damage die of the weapon on another target adjacent to the original.
Concealed
This weapon is small enough to hide on one's person without raising suspicion.
Concussive
On a critical hit, the target takes a stun BSvs Your Strength.
Critical (X)
This weapon has a wider critical threat range than your average weapon. Rolling the X value or higher will be a critical hit.
Example: A weapon with Critical(18) will critically hit if an 18 or higher is rolled as part of the Attack Test.
Behead
This Weapon automatically Critacally Hits if it hits a prone target.
Hemorrhage
The target takes a Bleed BSvs Your Strength on a critical hit.
Hewing
The target's protection is reduced by an amount equal to your Strength on a Critical Hit (minimum zero).
Lethal
This weapon always does maximum damage on a critical hit.
Misfire(x)
This weapon has a chance to malfunction when used. If the Attack roll is equal to or below the X value then the weapon jams. To clear a jam you must take a (Ranged Combat or Another Appropriate Skil) Test Sv the Rarity of the weapon to remove the jam. A weapon is considered unloaded after the jam is cleared.
Multi-Hit(X)
This weapon rolls damage X times when hitting a Target.
Non-Lethal
This weapon can do damage meant to knock someone unconcious instead of killing them.
Painful
This weapon inflicts severe agony upon the target. Targets Hit take a penalty to Fear and Terror Tests equal to your Strength.
Parry
This weapon is capable of deflecting blows away from the wielder. You may the following action while this weapon is readied:
Parry - Reaction - Add your Melee Weapon Skill to your defense against the next Melee attack against you.
Range (X,Y)
This Weapon may attack a target within the Xu and Yu. A zero in the first increment means it may be used in direct combat.
Reach (X)
This weapon may attack a target within Xu.
Reload(x)
This weapon requires an action to reload equal to the X value and cannot be fired again until this has been done.
Riposte
A weapon designed to deflect to and strike quickly while the enemy is vulnerable.
Riposte - Reaction - Add your Melee Weapon Skill to your defense against the next Melee attack against you. A successful Parry allows you to make a Free Attack Action against that person who triggered the Reaction.
Silent
This weapon makes very little noise that only the most well trained ears could detect.
Skewer
The target takes a Snared BSvs Your Strength on a critical hit.
Sure Step
This Weapon allows you to Reroll Difficult Terrain Tests while readied.
Sweeping
This weapon may select multiple targets in an arc as its targets, but takes a -2 penalty to the test for each target selected