Pecorida
"A blurb about the topic in question"
A tribe of Beastfolk known for their strong frames and horns. They often resemble Cattle, Sheep, Goats, Deer, or Moose.
Tribes of the Pecorida are primarily nomadic, usually spending time in a region foraging for food before moving to the next area. The path they take is often chosen by an elder or elders who make the choice depending on factors such as weather or communing with local spirits.
Description
Pecorida range from five feet to seven feet tall depending on the individual, have furs of browns, blacks, greys, and whites, and have various shapes of horns. The horns of each member are often decorated with trinkets the collect unless they use them for fighting.
Example Names
Male: Huxton, Shoney, Wesley, Timber, Porter
Female: Laney, Lyra, Daisy, Milly,
Neutral: Tay, Molom, Dell, Cass, Bale
Play a Pecorida if:
- You want to be a Satyr or Minotaur
- You want to be herbivorous.
- You are ready for a barrage of awkward questions about milk.
Stat Bonuses
|
+1 to Phys |
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+1 to Agi, Per, or Strength |
Skill Bonuses
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+1 Survival |
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+1 Knowledge: Flora |
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+1 Observance |
Traits
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1 |
Gore Rush |
Choose either Piercing or Bashing Damage. You gain the following: Full Action - Charge - Unarmed Skill D4 + STR of the Chosen Damage Target Hit takes Push BSvs Your Strength or be Pushed (2+ your STR)u. |
|
2 |
Herd Instincts |
+2 Awareness |
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3 |
Ox’s Endurance |
You may Reroll one Fatigue, Poison, or Disease Body Save per day. |
|
4 |
Goat's Grace |
You gain Climbing(1) |
|
5 |
Stubborn Steer |
Once per encounter you may ignore being Pushed, Pulled, or Shifted. |
|
6 |
Bull Doze |
You may Reroll Failed Difficult Terrain Tests. |
History
Age of Discovery
Ancient Pecorida Tribes would travel paths set by their forbearers, skirmishing where they intersected. It was a brutal times for the tribes as the frequent clashes prevented any one Tribe from growing beyond extensively.
Culture
Tribes fall into two categories: Nomadic or Pastoral. Nomadic tribes travel between areas that are cultivated over generations while Pastoral tribes settle one area and tend the land.
Nomadic Pecorida have a tradition path that they follow that is passed down from one generation to the next. The tribe's Pathfinders are responsible for scouting ahead so to ensure that the path is clear of obstacles and monsters. Most paths also have detours that may be taken in the event the primary path is obstructed. Only the most staunch of traditionalist refuse to deviate from the path in an emergency.
The diet of the Pecorida is vegetarian with a major focus on grains as they don't digest meats or fish very well. The grain that grow at their resting points is harvested and resown so they have supplies to reach their next destination. Fruit trees left along the trail supplement these reserves.
Legendary Figures
Cragg Earthsplitter
An ancient figure said to have split the land to prevent an enemy from falling upon his tribe. The namesake of the common cliffs and fissures according to the Pecorida.