Orcs
"A blurb about the topic in question"
Many Clans of Orcs pepper the world. They live in many inhospitable climates due to the strength of their body and their wills.
The Orcish physique is naturally muscled. So much so that most members of their species will look equally strong, but there are subtle differences. Orcs have an easy time making these distinctions.
Orcs stand between 5’8” to 6”10, live for about eighty years, and possess well muscled, angular forms that give them a predatory stance. While roughly a third of the Orcish Species is naturally bald, those that are not typically have black or silver streaked hair.
Description
A short Description on the species.
Orcish naming conventions follow a simple set of rules. “O” sounds are masculine, “A” sounds are feminine, and “E” sounds are neutral. This doesn't exclude a male from having a name where "A" is the first vowel. It's simply unconventional. Most Orcs will simply point out that a name is masculine for a female and vice versa before moving on.
The letter “Z” is considered a mark of good fortune so it it very common in Orcish names.
Example Names
Male: Drok, Obo, Dozor, Korto, Mozono, Grodskor, Hop
Female: Aza, Zak, Craz, Alka, Zanza, Galaza, Mark
Neutral: Bek, Meze, Herk, Vee, Reze, Pezek, Jerezed
Play an Orc if:
- You want the strength to achieve your ideals.
- You want to be part of a culture that glorifies merit.
- You like yelling battle cries.
Stat Bonuses
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+1 to STR |
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+1 to any other skill |
Skill Bonuses
Choose between the following:
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+1 to Intimidation or Stealth |
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+1 to Knowledge: Legends & Folklore or Craft: Leatherworking |
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+1 to any other Skill |
Traits
| 1 | Pain Suppression | You may ignore the effects of the first injury you receive until you are restored. This injury still counts as an injury for other rules. |
| 2 | Battle Fury | You Ignore negative Melee Combat Skill modifiers while Wounded. |
| 3 | Ancestral Honors | Primal Invocations generate an additional 2 Mana. |
| 4 | Robust Immunity | +2 to Poison and Disease Body Saves. |
| 5 | Brutal Charge | You may Reroll the Attack Test of a Charge once per encounter. |
| 6 | Orcish Traditions | You gain 1 Mastery to Knowledge: Legends & Folklore, Knowledge: History, and Knowledge: Fauna. |
Subspecies
Orcs of Omen
Orcs have a unique form of Albinism that causes their skin to become a rusty or blood red color and their eyes to be completely black. These Orcs are often seen as Omens of change by their people, whether for good or ill. Other Orcs treat them with equal parts respect and suspicion as a result.
Factions
Nomadic Orcs
Orc tribes that travel between ancestral lands during different seasons.
Raider Orcs
Orc tribes that scour the world of what they see as perfidious people after a grand betrayal.
Fortress Orcs
The Orc clans who turned their ancestral lands into fortifications during the Age of Obliteration. Isolationists who prefer to be left to their own devices.
History
Age of Dicovery
Not much is know about the origin of the Orcs in a historical context. The first known record of was during the early age of human expansion when explorers happened upon a nomadic tribe. Orcish oral traditions speak of a land situated deep in the ravines where the first Orcs forged their bodies to survive the world around them.