Glirian
Tribes that consist of rodent and lagomorphic beast folk. This includes the Ratfolk, Mice folk, Squirrelfolk, Rabbitfolk, Beaverfolk, etc.
Glirians intergrate themselves into local communities, often being hired as messengers or scouts.
Description
Glirian are around four feet tall, live for about sixty years, and are notably sociable. They have hair/fur of white's, browns, black, greys, and some patterns. The ears of Glirian resemble the base animal and typically rest on the top of the head. Glirians also have tails that start at the base of their spines.
Example Names
Male: Jacobus, Rye, Peytor, Uyles, Victor
Female: Adja, Mimsy, Nerid, Nell, Pola
Play an Glirian if:
- You want to be mobile.
- You want to jump start the Rogue or Scout family of classes.
- You are fond of cheese.
Stat Bonuses
|
+1 to AGI |
|
+1 to Dex, Per, or Pres |
Skill Bonuses
|
+1 to Acrobatics |
|
+1 to Stealth |
|
+1 to Skullduggery |
Traits
| 1 | Scurry! Scurry! | After initiative is set, you may make a free Move action even if you were surprised. |
| 2 | Springheel | You may jump up to twice the normal distance. |
| 3 | Natural Luck | You may reroll the die of any test that is a natural one once per day. |
| 4 | Quick Climber | You gain Climbing (1) |
| 5 | Constructive Inclination | You gain +2 to Profession: Architect and may Reroll one Construction Test per day. |
| 6 | Wriggle Free | +5 bonus to Snared and Slowed Saves. |
History
Age of Discovery
Early Glirians were reclusive due to their slight frames and lack of metal weaponry. They would only reach out to other groups in extreme necessity.
Culture
Glirians live in extended family units where the children of one generation build their homes attached to the home of their parents. These often become their own neighborhoods of a settlement.
Glirians like to become active in their community, often hosting parties and get-togethers in the plaza that connects the family homes.
Legendary Figures
Rosco "Silent Stepper" Billingale
A famously stealth man who would sneak into the Corpselands to retrieve important relics from fallen settlements.