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Berserker

"A blurb about the topic in question"

Brawl, Flurry, Execute

Description

People of the wild lands have learned to embrace their anger to empower themselves. For the Berserker, they become consumed by it.

Berserkers throw away the caution of their contemporaries for the rush of pure, unrestrained violence. They are without a doubt the most brutal of the Barbarian classes, but they risk the most as well.

Berserkers are not known for their longevity. Keep this in mind if you walk this path.

Play a Berserker if:

Class Feature

Frenzy

You may Frenzy as a free action if you have no Exertion. While you are Frenzied you may make attack actions as a quarter action, but you must move closer to the nearest enemy if you are not within reach of your Melee Weapon. Your Frenzy lasts for Phys * 2 turns. When your frenzy ends you gain Exertion equal to the amount of turns you were Frenzied. You may end a Frenzy early as a free action.

Stat Bonuses

+2 to STR

+1 to PHYS

+1 to DEX or AGI

Skill Bonuses

+2 to Melee Combat

+1 to Athletics

+1 to one of the following:

  • Survival
  • Intimidation
  • Animal Fellowship
  • Acrobatics
  • Craft: Leatherworking

Weapons

A Berserker may select one of the following weapons:

Dual Hatchets M S 1D4+STR Dual Wield, Hewing
Great Axe M S 1D10+STR 2H, Hewing, Cleaving
Dual Mace M Damage Type 1D4+STR Dual Wield, Concussive
Great Mace M B 1D10+STR 2H, Concussive, Sweeping

Armor

A Berserker may select one of the following types of armor:

None
Very Light
Light

Abilities

1

Cull the Weak

1/2 Action - Range: 1 Enemy in 1u - Special: Exertion (3) - Effect: Make an attack with a Readied Melee Weapon. If the attack hits the target and the target is wounded, the attack does double damage.

2

Murderous Pursuit

Reaction - Exertion (2) - Range: Speed - Trigger: Enemy leaves your threatened area. - Effect: Make a charge action against the triggering Enemy. This action does not trigger other reactions. - Special: If you are in Frenzy, you ignore the Exertion from this ability.

3

Death Spiral

Full Action - Exertion (3) - Range: 1u Burst - Effect: Make an Melee Weapon Attack against all enemies in range with a -2 penalty to the attack tests. - Special: If you are Frenzied you take no penalties to the attack test from this ability.

4

Too Angry to Die

If you are reduced to zero or less Health while Frenzied, your Frenzy immediately ends and you regain health equal to your current Exertion.

5

Blood Fueled

Wounding or Downing an enemy removes all your current Exertion.

6

Enraging Wounds

You automatically enter Frenzy when you become Wounded.

Species of Seeker's Zeal

Humans | Dwaves | Elves | Orcs | Goblins | Ogres

Pecorida | Glirian | Mustiloi | Canidine | Urgun | Newlipi

Classes of Seeker's Zeal

Warrior | Ranger | Hunter | Thief | Scoundrel | Barbarian

Berserker | Explorer | Wizard | Priest | Shaman | Sawbones