Berserker
"A blurb about the topic in question"
Brawl, Flurry, Execute
Description
People of the wild lands have learned to embrace their anger to empower themselves. For the Berserker, they become consumed by it.
Berserkers throw away the caution of their contemporaries for the rush of pure, unrestrained violence. They are without a doubt the most brutal of the Barbarian classes, but they risk the most as well.
Berserkers are not known for their longevity. Keep this in mind if you walk this path.
Play a Berserker if:
- You want to be a powerhouse in Melee.
- You are ready to risk your life at a moment's notice.
- Your lasting legacy will be a trail of blood.
Class Feature
Frenzy
You may Frenzy as a free action if you have no Exertion. While you are Frenzied you may make attack actions as a quarter action, but you must move closer to the nearest enemy if you are not within reach of your Melee Weapon. Your Frenzy lasts for Phys * 2 turns. When your frenzy ends you gain Exertion equal to the amount of turns you were Frenzied. You may end a Frenzy early as a free action.
Stat Bonuses
|
+2 to STR |
|
+1 to PHYS |
|
+1 to DEX or AGI |
Skill Bonuses
|
+2 to Melee Combat |
|
+1 to Athletics |
|
+1 to one of the following:
|
Weapons
A Berserker may select one of the following weapons:
| Dual Hatchets | M | S | 1D4+STR | Dual Wield, Hewing |
| Great Axe | M | S | 1D10+STR | 2H, Hewing, Cleaving |
| Dual Mace | M | Damage Type | 1D4+STR | Dual Wield, Concussive |
| Great Mace | M | B | 1D10+STR | 2H, Concussive, Sweeping |
Armor
A Berserker may select one of the following types of armor:
| None |
| Very Light |
| Light |
Abilities
|
1 |
Cull the Weak |
1/2 Action - Range: 1 Enemy in 1u - Special: Exertion (3) - Effect: Make an attack with a Readied Melee Weapon. If the attack hits the target and the target is wounded, the attack does double damage. |
|
2 |
Murderous Pursuit |
Reaction - Exertion (2) - Range: Speed - Trigger: Enemy leaves your threatened area. - Effect: Make a charge action against the triggering Enemy. This action does not trigger other reactions. - Special: If you are in Frenzy, you ignore the Exertion from this ability. |
|
3 |
Death Spiral |
Full Action - Exertion (3) - Range: 1u Burst - Effect: Make an Melee Weapon Attack against all enemies in range with a -2 penalty to the attack tests. - Special: If you are Frenzied you take no penalties to the attack test from this ability. |
|
4 |
Too Angry to Die |
If you are reduced to zero or less Health while Frenzied, your Frenzy immediately ends and you regain health equal to your current Exertion. |
|
5 |
Blood Fueled |
Wounding or Downing an enemy removes all your current Exertion. |
|
6 |
Enraging Wounds |
You automatically enter Frenzy when you become Wounded. |