Hunter
Shoot, Seek, Boast
Description
For most, hunting is a means of subsistence. For a true Hunter there's also the glory.
Hunters prefer to look for rare or challenging creatures to push their limits against. To best a fierce beast with nothing but your guile is exhilarating. Of course, the money and fame for bringing down such creatures is also satisfying in its own way.
Hunters are never seen far from their Companion, a creature hand reared to compliment their own skill. Though many Hunters try to pass off their Companion as a mere tool, it doesn't take much to discover the true affection that makes up their bond.
Play a Hunter if:
- You want to take down dangerous foes from a distance.
- You like the idea of improving your lethality with every advancement.
- You want to have a buddy.
Class Feature
Hunting Companion
You have trained an animal to aid you in your hunts.
Guard Animal
Your companion is trained to defend you from harm as you hunt your prey. On your turn you may use it to make an extra attack with the following profile.
Spotter Bird
Your companion is a flying creature. You may choose a 4u area as a Quarter Action. Enemies within this area do not gain the benefit of Cover against your Ranged Attacks or the benefit of non-magical stealth. The companion returns after three turns.
Stat Bonuses
|
+2 to DEX |
|
+1 to PER |
|
+1 to COMP or PRES |
Skill Bonuses
|
+2 to Ranged Combat |
|
+1 to Melee Combat |
|
+1 to two of the following:
|
Weapons
A Hunter may select one of the following weapons:
| Rifle | R | P | 1D8 | Range(1,18), Reload(12), Loud, Misfire(3), AP(2) |
| Crossbow | R | P | 1D8 | Range(1, 12) Reload(1/2) |
| Hunter's Longbow | R | P | 1D4 | Range(2, 12), Silent, Lethal |
And may select one of the following weapons:
| Knife | M | S/P | 1D3 + STR | Lethal |
| Shortsword | M | S | 1D4 + STR | Parry |
| Hatchet | M | S | 1D6 + STR | Hewing |
Armor
A Hunter may select one of the following types of armor:
| None |
| Very Light |
| Light |
| Medium |
Abilities
|
1 |
Take Your Time |
After using the Aim Action, your Readied Ranged Weapon improves its AP by one. |
|
2 |
Patient Hunter |
Once per encounter when you perform a ranged attack against an enemy that is unaware of you, you may reroll the result of the attack test. |
|
3 |
Improvised Maintenance |
Once per encounter you may ignore a Misfire result on a ranged weapon. |
|
4 |
Big Game Hunter |
Your Ranged Attacks against creatures larger than standard size deal extra damage equal to your PER. |
|
5 |
Reflexive Reload |
While using a Crossbow you may reload as a free action if your ranged weapon attack wounded or downed the target. |
|
6 |
Know Thy Prey |
You gain two Mastery in two Knowledge skills for separate creature types. |