Explorer
Delve, Search, Discover
Description
The world is littered with ruins that contain lost knowledge. Those who seek these hidden troves are called Explorers.
Each Explorer learns the fine art of navigating dangerous tunnels without putting them in fatal situations. Those that don't are heard from again. A fair few learn how to defend themselves just in case those places are not as empty as previously thought.
There are many ways to become an Explorer and not all of them have an academic background. Some come from those with natural curiosity of what exists over the next hill. Others enjoy the fame and wealth that comes from a notable discovery.
Play a Explorer if:
- You want to rediscover lost knowledge.
- You want a wide variety of utility.
- You think hitting things with shovels is funny.
Class Feature
Explorer's Knack
When you Pass a Dungeon Test you may use the result of the die for your next Knowledge Test instead of rolling.
Stat Bonuses
|
+2 to DEX |
|
+1 to Wits |
|
+1 to PER or AGI |
Skill Bonuses
|
+2 to Dungeoneering |
|
+1 to Skullduggery |
|
+1 to one of the following:
|
Weapons
A Explorer may select one of the following weapons:
| Shortsword | M | S/P | 1D6 + STR | Parry | Knuckle Knife | M | B/P | 1D4 + STR | Concussive |
| Shovel | M | B | 1D4 + STR | Concussive, Utility |
And may select one of the following weapons:
| Crossbow | R | P | 1D8 | Range(1, 12), Reload(1/4) |
| Pistol | R | 1D4 | Damage | Range(0,12), Reload(1/2), Loud |
| Shortbow | R | P | 1D4 | Range(1,8), Silent |
Armor
A Explorer may select one of the following types of armor:
| None |
| Very Light |
| Light |
Abilities
|
1 |
Panicked Shot |
Full Attack Action - Requires Readied Ranged Weapon - Make an attack action against the closest enemy even if it is too close to fire on normally. Make a Free Half Move after that attack is resolved. |
|
2 |
Trap Sense |
You may reroll a Failed Save against a Trap once per Scene. |
|
3 |
C |
c |
|
4 |
D |
d |
|
5 |
E |
e |
|
6 |
F |
f |