Thief
Hide, Pilfer, Escape
Description
There are those who steal for everything they have. These people are known, amongst themselves and by the guards, as Thieves.
Thieves prefer to work while going unnoticed. Hiding just on the edge of sight. Waiting for one momentary lapse to sneak by.
While not the most adept at combat, Thieves are sure to know how they can escape any fight they don't want to be a part of.
Play a Thief if:
- You want to use cunning and trickery.
- You want to support allies in combat.
- You don't want to pay for things.
Class Feature
Cheap Shot
Attacks that Hit an enemy prevent them from using Reactions until their next turn.
Stat Bonuses
|
+2 to DEX |
|
+1 to AGI |
|
+1 to PER or COMP |
Skill Bonuses
|
+2 to Skullduggery |
|
+1 to Stealth |
|
+1 to one of the following:
|
Weapons
A Thief may select one of the following weapons:
| Dagger | M | P | 1D4 + STR | Lethal |
| Shortsword | M | S/P | 1D6 + STR | Parry |
| Stiletto | M | P | 1D3 + STR | Lethal, Critical(18+) |
| Knuckle Knife | M | B/P | 1D4 + STR | Concussive |
And may select one of the following weapons:
| Shortbow | R | P | 1D4 | Range(1,8), Silent |
| Hand Crossbow | R | P | 1D6 | Range(1,12), Reload(1/2) |
| Throwing Knives | M/R | P | Damage | Range(1,3+STR), Silent |
Armor
A Thief may select one of the following types of armor:
| None |
| Very Light |
| Light |
Abilities
|
1 |
Quick Getaway |
You may make a free Move Action when you become Wounded the first time each encounter. |
|
2 |
Practiced Professional |
You may reroll a failed Skullduggery Test once per scene while not being observed by anyone but allies. |
|
3 |
Quick Distraction |
once per scene when you are detected while attempting to Stealth, you may choose a point within 5u to be the source of the spot where you are noticed. |
|
4 |
“I hardly know her!” |
You may reroll Deception tests to convince someone you were not committing an illegal act. |
|
5 |
Act Casual |
One Adjacent Ally may use your Stealth Skill Total instead of their own when trying to blend in. |
|
6 |
Cheap Distraction |
You may activate the effect of Cheap Shot on a Target in range of your Ranged Weapon at the cost of two Exertion. |