Description: A pleasant light engulfs someone, knitting their wounds and easing their pain.
Time: 1/2
MR: 4
Effect: Restore 1D6 health to target.
AR: 7
Amplification Effect: Heal for 1D3 + 3
Spare the Martyr
School: Restoration
Description: You send out a mote of sympathetic healing energy.
Time: 1/2
MR: 2
Effect: Heal Target for 1D4
Special: Heal the Target for 4 if they are Wounded.
Bless Food
School: Restoration
Description:
Time: 1 minute
MR: Ritual
Effect: Food and drink this ritual is performed on are cleansed of poisons, germs, and parasites for safe consumption. Note that this does not make the food anymore palatable or make dangerous objects safe to ingest.
Leaping Light
School: Restoration
Description: An icon of your divine life flies to your ally before seeking another in need.
Time: 1/2
MR: 5
Effect: Heal Target for 1D4
Special: This spell heals the nearest ally with the lowest health for half the amount the target is healed.
Seal Wounds
School: Restoration
Description: You bend divine energy to sew together horrible wounds for the moment.
Time: 5 Minutes
MR: Ritual
Effect: The caster temporarily closes a debilitating injury an ally has suffered. This healing is not a full fix, however. The Ally will still need to recuperate to truly be free of said injury. Due to this, if another injury is taken by an ally under the effect of this spell, the spell ends and the injury harms them again.