Description: Bend the flow of time to spur an ally to greater glory.
Time: 1
MR: 7
Effect: Target Ally treats actions as one step faster (1/2 -> 1/4, etc) for two turns. This effect can only be applied once per target per combat.
Slow
School: Chronurgy
Description: Warp the scale of time so that even the fastest foe moves at a crawl.
Time: 1
MR: 7
Effect: Target Enemy actions as one step longer (1/2 -> 1, etc) for two turns.
Delay
School: Chronurgy
Description: A temporary pause to plan more accordingly.
Time: 1/2
MR: 4
Effect: Choose an effect on the Target. That effect does not effect them for five times. Do not reduce the duration of the effect during this time.
AR:
Amplification Effect:
Once More
School: Chronurgy
Description: A simple loop to help or harm.
Time: R
MR: 7
Effect: You inflict the triggering amount of damage or restored health upon the target again.
Stasis
School: Chronurgy
Description: Unaware they are locked in time all they may do is wait.
Time: 1
MR: 7
Effect: Target Creature becomes frozen in place, unable to be able effected by anyone else. They may not be harmed or healed, nor can they be targeted by spells and abilities.