Description: You call forth a spirit of ravenous hunger that drives an ally to greater acts of violence.
Time: 1/2
MR: 7
Effect: Target Ally may make a Free Attack Action After their first regular Attack Action per Turn dor Two Turns.
AR: 10
Amplification Effect: Duration extended to Three Turns.
Call Ancestor
School: Animism
Description: Calls the echo of an ancestor to guide you.
Time: 1/2
MR: 5
Effect: Target Ally may reroll one roll within the next two turns.
AR: 8
Amplification Effect: Duration extended to Four turns.
Call Eyes in the Shadows
School: Animism
Description: The mysterious eyes that hide in the branches heed your word.
Time: Ritual
MR: 2 minutes per hour of duration.
Effect: You call forth small spirits that watch a designated area. While this spell is active, you are aware of anything the spirits see.
Call Glow Sprites
School: Animism
Description: Ritual
Time: Ten Seconds (Two Turns)
MR: Ritual
You call a swarm of spirits that emit bright light Burst15. They stay within 10u of you and can be directed to specific places within that range at a thought.
Call Storm Bird
School: Animism
Description: Carved from blue lightning, this spirit rains strike down as it flies.
Time: 1/2
MR: 7
Effect: You call forth an ethereal lightning spirit. At the start of your turn it flies 8u in a straight line. Enemies it flies over take 1D6 Electric Damage. This spirit lasts for five turns. Only one such spirit may be called by the caster at a time.